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Welcome to the Team!

default - Level 1 Wetan Razi

Vitals

COMd6 +1HEA16
MOVd8 +1GRT22
REAd10 DR 0
WILd12
CHAd6

Overview

Rank: Stillfleeter Minima Nonfactor, Subclass Petty −A

Class - Co. Exoplanetary Ranger

Your job is to use your knowledge of exoplanets and specialist military training to complete the venture as contracted, and to protect the venture’s acting factor, banshee, witness, and other voidminers in that order of importance.

Species - Wetan

These large, spiny, insectoid beings trace their origins to the major province-world of Calayat. (Probably—some wetans believe Kakudun or even lost Nașudrūn to be the true Ur-Wetana.) Of all of the nonhuman sapients whom humanity has encountered, wetans are psychologically the most similar to the gregarious ape. For one, many “cricks” seem to love voidmining as much as adventurous humans.

Origin - Calayat

Ur-Wetana has always been the busiest trading port in Spindle-space and even during the Groot Tachquake, the bustle never subsided. Now that the stiffworks are working again, you've followed in the foosteps of countless Ur-Wetani and stepped into the void.

Hustle - ‘Ulkdiver

You are first into the dark, first down the deep, first to take, first to run...
Advantage: You have advantage on WIL/perceive checks to see danger or MOV/run checks to run from it.
Disadvantage: You have disadvantage on WIL checks to resist moving forward, and to resist lies regarding possible troves of riches (“quests,” side deals with refactors, etc.).

Biography

You grew up hearing stories of the stars during the Tachquake, when no one could leave. When the gates reopened, you volunteered immediately. You’re chasing the light of a sun you’ve never seen.

Kin
  • A protein-mush colorist campaigning for artistic recognition.
  • An infamous black-market chandler specializing in exotic exoplanetary flora and fauna.
Teloi
  • Service – You fulfill your telos when you help The Whole (whatever it is) by sacrificing yourself.
Presentation

If it glows, hums, or smells wrong, I’ve probably dismantled it already.

Secret
Tell No One

You are searching for your lost sibling. When and where did you last see them? Do you think your refactor has some clue as to their whereabouts? Why is the Co. holding this information from you? Why did you part on poor terms with this belovèd sibling?

Languages

Spin, Rasp, Chessenais

Powers

Marquee
Track (Standard/Day)

You work to either follow the trail of a single entity, or locate any single entity of interest, sans clues. An entity can be a specific person or a non-specific location. Burn 3 GRT for an easy target (clues exist, and the thing you are trying to track is not hiding from you), 5 for a difficult target (clues don’t exist, or the target is hiding from you), and 7 for a near-impossible one (clues don’t exist, and the target is hiding from you). Roll a REA check; if you succeed, you succeed. If not, you find something else interesting instead. (GMs, roll a random encounter; the razi is automatically undetected by whatever they find.) You can burn more GRT and try tracking your target again tomorrow.
N.B., track is the physical equivalent of the pir’s augury: You can track down anything within reason, planetside. Hulkside, you can use this power, but only if some minimal clue exists; also, GRT costs are doubled (6 for a non-hiding target; 10 for a hiding one).

Class
Perfect Shot (Free)

Your called shot deals an additional amount of damage equal to your level, and you can make two called-shot attacks per round, although you still must pay the grit cost for each. At 10th level, you can make three called shots in the same round, paying for each. Note, you can make a backstab a called shot, but you may still only make one backstab, when you have surprise, after two rounds (one round to aim, one to attack).

Tame (Standard/Day)

You work to either tame an alien creature or to find and then tame one.

  • ҂ If you’re already near an alien beast (not an intelligent being—meaning something with a REA score of d2 or 1), you can burn 2 GRT as a standard power to calm it so that at least it won’t eat you. You may then burn 8 additional GRT and spend the rest of the day working with it, in several hour-long stretches, to make it your loyal pet.
  • ҂ If you are not already near a beast, you can burn 2 GRT and spend 3d4 hours searching to find a beast to tame. Taming it requires an additional 8 GRT and another hour of hard work.
  • ҂ This power works planetside and hulkside, but hulkside “beasts” are often so dangerous that this power has little effect other than to momentarily distract them. (GM’s discretion—the point is, you can’t have a pet xenoglade.)

Hunt (Free)

When you attack and hit a target whom you’ve tracked down or fought at any point in the past, you can burn 2 GRT to inflict an extra d10 damage. In this one case, you can burn this GRT after rolling to see if you hit.

Species
Arthropod (Permanent)

You gain a permanent bonus of +1 MOV.

Mandibles, Spiracles, etc (2 round)

You can metabolize a much greater range of chemicals than hominins, only a few of which are cognizable to them as “food”—from rotting fungusbark to human-urine energy shots. Whenever you encounter something possibly edible, make a WIL/resist world check. Take that result and roll as many d4s. For every resulting 4, you regain 1 point of pool, assigned to HEA or GRT as you like. (The GM gets final say on what things around you might be “edible,” but they should be generous!) Eating possible-food takes at least 20 seconds (two rounds).

Pheromonal Language Speaker (Permanent)

Wetan is actually a family of so-called rasp-languages: it involves pheromonal and electrical signals that nonbugs can never fully understand. It is weakly mutually intelligible with other bug languages such as Cryptocerid (extinct), Mantish (on Terra), and Yuggothi (the language of the mi-go).

Big Spiky Hard-Shelled Bug (Permanent)

You gain a permanent bonus of +1 COM.

Advanced Powers Lists: tactics

Gear

Voidguilders: 180 gl

Armor

None

Weapons
NameDamageRangeDescriptionTech
Unarmedd2-1 bio
Other
NameDescriptionTech
Standard Environment SuitAllows you to safely operate hazardous environments for 12 hours. Must be repaired whenever you suffer a cumulative 10 HEA damage in the hazardous environments.5 clank and 2 bio
Late Tephnian Vanity ExtractorDeveloped by the penultimate Imperial Pogonologist (beard whisperer) before the Chasming of Pala brutally ended the Wars of Succession, 4500 years ago, this 15-cm long redsteel rod, when waved over a willing human subject’s face, erases their desire to be desired by other humans for 3d3 days. It is recharged by sunlight and contact with the nitrogen in Terran/Spin-quality atmo, so it can effectively work forever.Unknown